Tuesday, 5 April 2011

WEEK FOUR- A Virtual High-Five


Augmented Reality allows us to have a new perception of the world through the use of technology. Looking at it from an education perspective, I reflected on Jason’s lecture slides and one in particular.

DIGITAL LITERACY
Technological Literacy: knowledge about what technology is, how it works, what purpose it can serve, and how it can be used efficiently and effectively to achieve specific goals.
(Additionally, this statement also relates to Learning Adventure 1 and the explanation behind the selected technological tool).

With a focus on AR, I questioned this statement exactly. How can the functions of AR assist students to achieve diverse learning objectives? 
Throughout my research I came across an array of sources that delved into the functions and applications of AR within an educational setting.


Augmented Blog focuses on the development of Augmented Reality in a wide range of contexts from education, to everyday living. The blog serves as a platform for people wanting to discover more about the functional uses and benefits of the tool.


The 2010 Horizon Report pronounces that Augmented Reality has been around for decades, although within the next four to five years the tool will become easier to access and more portable than ever.

“Advances in mobile devices, as well as the different technologies that combine the real world with virtual information have led to augmented reality applications that are near to hand as any other application on a laptop or a smart phone” (Horizon Report, 2010).
Augmented Reality has the potential to re-shape and transform learning. The potential to provide students with both powerful and contextual learning experiences, connecting unforeseen exploration and discoveries of the connections of information of the real world, opens the door to discovery-based learning (Horizon Report, 2010).

My views of the future: walking into a classroom where augmented reality is nothing short of new. Students tiring virtual glasses and experiencing a paper based novel in a stimulating virtual form. Beyond this outlook, I know there are an abundance of functions that the tool encompasses.

Billinghurst (2002) describes AR technology as a developed tool that can be applied to a wide range of application areas and that education is an area where this technology could be especially valuable. 
How you ask? AR can provide diverse educational experiences including:

·      Supporting seamless interactions between real world and virtual environments.
·      The uses of tangible borders for manipulating objects
·      And the “ability to transition smoothly between reality and virtuality” (Billinghurst, 2002).



Another evolving technological tool that caught my attention was the function of QR codes. I had come across these odd looking ‘barcodes’ on various occasions but I never thought their function and purpose was far more fascinating than an image containing black lines and numbers on the back of a cereal box.

There are numbers of websites available for you create your own QR code.
Before creating your QR code, download a free QR code scanner application onto your 3G phone if you have one. This application will scan and read the QR code and take you to the websitepicture/text/personal details etc that it has been linked to.

 I created my own at  http://www.qrstuff.com/.

I have linked mine to a YouTube clip that demonstrates the functions and introduction of QR Codes!

REFERENCES 
Billinghurst, M. (2002). Augmented reality in education. Retrieved from
Johnson, L., Smith, R., Levine, A., & Haywood, K., (2010). 2010 Horizon Report: K-12 
                  Edition. Austin, Texas: The New Media Consortium


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